Part of building out my Roguecraft Sim was compiling ALL the gear relevant to a 60 Rogue (including resists) and after making it readable, I think some of you will find it useful.


Here is the spreadsheet. Any errors you find or any suggestions you have would be great. Just remember that while i did try to prettify it a little bit to maybe use as a reference, this was all just data entry for a backend simulator down the road.Trinkets is next, but I have to figure out how I want to categorize the more unique ones.Weapons will be toughest, there's a lot more data to display.The droprates were just grabbed from the databases I was using, they may not be accurate, I just included it in there in case I find it useful later.I don't agree with the phase every piece of gear is in, and this might not be how Classic ends up working out (such as gear added to ZG in Phase 6). Right now they're listed as the Phase for the patch they appear in as per Ion's tweet.I did not list every single piece of gear all the way down to level 1. I picked the top random green, all blue gear after about item level ~40, and then had it find any outliers for resistance sets.The good news is that I was very meticulous in having my machine "watch" how I scraped the databases and built the spreadsheet (I feed every action I do on my machine into a NN), so in theory, with some tweaks, it should be able to build out a similar one for every single class after some coaching.

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