Classic Healer design thought - link to DPS output
Has been a lot of talk lately about how punishing this expansion is for healers. I think part of the issue is that having team members die on every single pull is a genuine threat on M+ weeks like next week with bursting and grievous, which just makes healing a high stress game where a single mistake can brick your key.A thought: what if healer design was changed so that dying wasn’t so much of an immediate risk (bigger health pools / better defensives / whatever) but instead there was a concept called ‘stagger’ or similar that reduced your damage or threat dealt proportional with your current health.Not only would it motivate DPS to not take damage in the first place (because damage taken would directly result in reduced damage output) but you could balance healers fully around keeping your group topped up as much as possible (ie actually being a healer) and not worry about personal DPS, because your best contribution to group DPS would be making sure they have maximum uptime.It would also create an interesting dynamic between absorb healers and health healers, because absorb healers would have a safety buffer on DPS while the absorbs were up so you could make it that once the absorbs drop they’re more impacted than say a healer who focuses on reactive healing.Thoughts? via /r/wow https://ift.tt/5ZNkHtv
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