Hey if we are doing some minor tuning balances for the #nochanges, can we do something about the alchemy profession vs all other professions?


So, the TLDR is, lets say your a enchanter, you can get 24 spell damage, leatherworking is a (nerfed drums, Jewelcrafting is the better personal jewels you can socket, engineering gains a 35% boost to mana and health pots as long as they are the injectors (which means you just straightup gain the 35% mana use with no commitment except crafting cost)​Blacksmith, I'm actually not sure what blacksmith is, however, alchemy is you have to wear a trinket to gain its boon which is a 40% increase effect to mana and health pots, aka, 5% more and losing a trinket slot.​Could we minorly change it so that wearing the trinket lets you use either a additional guardian or battle elixir on top of your current flask or guardian/elixir (aka you can only have 2 of one type up) so like easy to understand is 2 adept elixirs up and 1 resistance potion or something. The argument would be "but then people will just go alchemy" but the thing is, this doesn't increase the level of sweatiness it just increases the options, you can only have two professions anyways, and enchanting + jewelcrafting is already a "optimized amount" so adding different options wont power creep it.​Edit that title was supposed to say #somechanges, woops

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