Classic Take away Deathknights Breath-Bar Underwater
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Andra appar
Title says it all. Since they are dead, they shouldn’t have to breathe. Unless, of course, there’s a lore reason that they need to breathe that I’m unaware of. via /r/wow https://ift.tt/2SU7Axf
Did this get fixed in an update? I've been using this macro to farm my ZG mounts but suddenly it won't work. /run InviteUnit("a");C_Timer.After(1,function() ConvertToRaid() end)
Obviously Taunt is #1 and damage/healing spells are essential, but let's say you're only removing one spell from a raid environment besides Taunt (ie removing Flash of Light vs. Salvation). If you were to remove a single heal or damage ability, all other classes still have heals and damage.So is Blessing of Salvation the best overall raid spell?
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