Classic Take away Deathknights Breath-Bar Underwater
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Andra appar
Title says it all. Since they are dead, they shouldn’t have to breathe. Unless, of course, there’s a lore reason that they need to breathe that I’m unaware of. via /r/wow https://ift.tt/2SU7Axf
Obviously Taunt is #1 and damage/healing spells are essential, but let's say you're only removing one spell from a raid environment besides Taunt (ie removing Flash of Light vs. Salvation). If you were to remove a single heal or damage ability, all other classes still have heals and damage.So is Blessing of Salvation the best overall raid spell?
Did this get fixed in an update? I've been using this macro to farm my ZG mounts but suddenly it won't work. /run InviteUnit("a");C_Timer.After(1,function() ConvertToRaid() end)
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